Done Super App

Done Super App

Designing a Culture-First Super App for Morocco

Role

Lead Product Designer (0 → 1)

Led UX, UI, and product structure from concept to launch.

Focused on:

  • Structuring multi-service navigation
  • Reducing friction in key journeys
  • Building a scalable design foundation

Context

Done is a super app designed to unify everyday services — including delivery, on-demand services, and marketplace — into a single experience.

The challenge wasn't adding more features, but making multiple services feel simple, intuitive, and trustworthy for Moroccan users.

The product

Done is a super app that allows users to order food, shop products, and access services — all in one seamless experience tailored for Moroccan users.

It brings multiple fragmented use cases into a single, unified ecosystem designed for clarity, trust, and daily convenience.

The Problem

Digital products in Morocco often fail not because of lack of features — but because they don't align with how people actually behave.

Key Issues

  • Low trust in online payments and transactions
  • Confusing navigation across multiple services
  • Products designed for global markets, not local users

Opportunity

Design a product that feels native — built around Moroccan habits, language, and expectations.

Objective

Create a unified super app that simplifies everyday needs while building trust, clarity, and usability at scale.

Key Decisions

Prioritizing Trust Over Speed

We designed the experience to prioritize reassurance rather than fast completion.

Users showed hesitation around payments and needed clarity before committing.

  • Reduced friction in checkout
  • Increased confidence in actions

Structuring the Home as Modular Sections

Replaced feature-heavy layouts with a section-based, modular homepage.

Multiple services created cognitive overload when presented equally.

  • Easier content scanning
  • Clearer navigation between services
  • Reduced user confusion

Using Familiar Interaction Patterns

Leveraged known UX patterns instead of introducing new or complex behaviors.

Adoption is driven by recognition, not novelty.

  • Faster onboarding
  • Lower learning curve

The process

Wireframes → Prototype → UI

Starting from rough wireframes, we explored multiple structures and flows before converging into a scalable prototype.

This allowed us to validate navigation, reduce friction points, and progressively refine the experience into a consistent UI system.

User flow: from discovery to delivery

The impact

  • Strong early growth in Average Order Value (AOV)
  • Continuous increase in app installs and early user adoption
  • Healthy task completion rates across key flows
  • Enabled faster product iterations through a scalable design system
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